Iris Edge Studios/Guides
What we learned
Notes from building and shipping two games: the design decisions, the engineering, and the parts of publishing nobody writes down.
Why tomorrow's word is not on your phone
Ship a daily puzzle's schedule inside the app and you have given every player every future answer, forever. Here is the fix, and the mistake it cost us to learn.
Read →Business8 minShipping a mobile game as a sole trader in Portugal
What actually happens to your name and address when you put a paid app on the App Store and Google Play from Portugal, and where the two stores differ in ways that matter.
Read →Engineering7 minSaves that survive a reinstall and a new phone
Losing a two hundred day streak is the one bug you cannot apologise your way out of. What it takes in Unity to make progress genuinely durable.
Read →Infrastructure6 minLaunching a game website for nothing
A studio site, a marketing site, a contact form, a mailing list, email addresses and a server-authoritative game API, at a running cost of zero. The real numbers and the real ceilings.
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